
Deep Dish Dungeon—a pixelated love letter to Ultima Underworld, Arx Fatalis, and the like—is back with a new gameplay trailer. Publisher Raw Fury has also narrowed down the dungeon crawler’s release window: fall 2026.
I’m always happy to see dungeon crawler news—and that includes this one. Deep Dish Dungeon probably won’t be winning any beauty contests, since visually it sits in the same rough-and-ready corner as the excellent Dread Delusion and the equally excellent Lunacid.
Meaning: retro visuals somewhere between DOS and Windows 98; and animations with all the flexibility of a broom handle. Mechanically, though, it clearly knows how to push the right buttons for fans of classic dungeon crawlers, especially the kind with light survival elements.
Officially, Deep Dish Dungeon is described as a crawler with Metroidvania and crafting elements, plus a focus on exploration. The new trailer, released today, spends just under two minutes showing why.
Behold Studios drops you and up to two friends into a "handcrafted" dungeon with empty pockets, no map, and absolutely no objectives or instructions. Story? Not in the traditional sense, no. But then again, this isn’t Stonekeep.
It’s played from a first-person perspective, which sounds like all the makings of a fairly standard genre entry. Still, Deep Dish Dungeon does have one bigger trick up its sleeve: base camps. Sort of. Because the "massive, interconnected" dungeon isn’t explored in one continuous push, as usual, but from camps scattered throughout the underworld.
Each campsite basically serves as your headquarters. You can stash items there, cook food (which determines your stats and abilities), craft new gear or tools, and more. Tools are essential when you need to clear obstacles made of wood, stone, or iron, for example.
If you’re missing the right tool, you may simply be stuck. The underworld also has puzzles, which brings the full dungeon crawler package pretty close to complete.
The only thing missing is combat. And yes, Deep Dish Dungeon does let you hit things, of course. The new trailer barely shows any of that, though—hopefully not because combat isn’t one of the game’s strengths. Melee, for instance, is completely absent here; all we get is a pixel bow firing an arrow. Hm.
At least you can get a feel for the whole dungeon business yourself thanks to a playable demo. The linked Steam page still lists that awful "Coming soon" as the release date; the fall window mentioned at the start comes from a press release sent out today.
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