
Is video game journalism actually journalism? Depends who you ask. If you go by the stiff suits on morning TV, definitely not. Critics say games media is too dependent on publishers and their marketing; plus it lacks reporting, analysis, and critical context.
A few years ago I would’ve defended my trade against people like that. These days I have to admit—at least when it comes to mainstream gaming mags—they’re not wrong.
Why? Some of the “reasons” sound like this:
Those are real headlines from mainstream outlets, randomly grabbed by me in under a minute. Maybe you feel the same: that much trivial, infantilizing, dignity-free dreck makes my brain hurt. I count myself lucky that in 12 years of games journalism I never “had” to sink that low.
On the other hand, I’m almost grateful the pro mags keep pumping out this landfill journalism. That mess is exactly why I’ve launched my own, very particular games site: Mainstream Outside.
But hold your horses—who even is this “I”? Pleased to meet you: Alex Nitschke, born ’74, Bavarian by choice, gaming since 1982, and formerly a professional games journalist in both German and English. I’m also a game designer at Haunted Mouse and an audio specialist at Knights of Bytes (Sam’s Journey).
I want to use that experience to build a magazine that…
The list above says “no AAA”, so what does that actually mean? It means our bouncer, Sigjaw, shows every Triple-A release the door (nobody knows what the “Sig” stands for—no one asks). You won’t find news, previews, reviews, or deep dives on big-budget games here.
If GTA, Call of Duty, Cyberpunk 2077 & friends show up anyway, it’ll be to poke fun at them. Kidding, mostly. The truth is, the big publishers’ growing greed helped fuel the indie boom. So it matters to watch the market holistically and put trends in context—whenever that’s relevant to Mainstream Outside’s audience.
Jokes aside, this isn’t my personal crusade against Triple-A. I know almost all the key titles in that space and like some of them (from “pretty alright” to “genuinely cool”). However, I still miss conceptual experimentation from the big players, and I’m not on board with their monetization tricks or their labor and data-privacy policies.
You know the saying “small but mighty”? That’s the plan here. I do care how many people end up reading this site—after all, it exists for folks like you, not just for me. But in the end I’ll take a small, sharp community over heaps of drive-by traffic (hardly shocking after everything I’ve just said).
So Mainstream Outside is no more and no less “commercial” than the games we cover. We highlight titles we genuinely believe deserve attention, and of course we’re human enough to be happy when our work gets recognized.
What’s clear to me: my team and I will do our best to earn that recognition. If, down the line, it looks like Mainstream Outside is getting some traction, I’ll figure out ways for you to support the site financially.
How exactly that might look, I can’t say right now, and I’m not worrying about it yet. I’ve never run my own games site, so I don’t know if Mainstream Outside can build a community, or what that crowd would even be like. I’ll let myself be surprised. And now: go!
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