
Fans of Rockstar's open-world game Bully: Scholarship Edition may already have Agefield High: Rock the School on their radar. A new trailer for the teen adventure has now dropped, complete with gameplay footage.
Personally, I’m very happy to have school way behind me. Even so, I still love school-set games like Bully, Daigaku Gurashi, or Klass of 99—because when I mess around in those, nobody drags me into disciplinary meetings or threatens to kick me out. Not that I’d know anything about that... I mean, there’s no way a notorious slingshot menace with no college degree could ever become a videogame journalist, right? 😉
Anyway, back to the point: according to developer Refugium Games, this Bully-style game is due out in the third quarter. That window is starting to creep up, so the team has now released another trailer. Yep, there are the usual cinematic scenes, but there’s also plenty of new gameplay on show.
With this latest footage, Agefield High feels even closer to Bully. More specifically, lead character Sam is basically copying Rockstar’s playbook step by step: he joins interactive classes, rides around on a BMX, clocks lippy classmates, comes off worse in a round of cow tipping, and mows the lawn—presumably as punishment for whatever trouble he’s caused this time.
The trailer also confirms a bike shop straight out of Bully, while a general store lets you buy things like fireworks, dirty magazines, and eggs. I’m guessing those eggs aren’t exactly meant for eating. One thing that stands out is a football field, though it’s still unclear whether there’s a minigame attached to it.
From this new look at Agefield High, I’d say the whole thing lands somewhere around Bully’s scale. By Rockstar standards, that means smaller—but still big enough to keep you busy for quite a while. In reality, though, Refugium Games says the game can be finished in 8 to 10 hours, which makes it noticeably shorter than the title that inspired it. Howlongtobeat, for comparison, puts Bully at at least 19 hours for Main + Sides.
That said, the raw feature set actually sounds pretty decent:
When I’m playing for myself—you know, without deadlines or the pressure to get something published—I can usually double Howlongtobeat’s estimates without even trying. I wouldn’t be surprised if Agefield High ends up the same way. What I’m most curious about is how interactive and playful the open world really is. Because when it comes to causing chaos, I don’t need missions to help me out.
Comments