Oh God: This Week’s Steam Oddities (Week 22)

Oh God: This Week’s Steam Oddities (Week 22)

steam-oddities-week-22

In This Week’s Steam Oddities, Alex doesn’t just spotlight games that make you question Valve’s quality control on Steam. This is also where we stare at game ideas that were probably born during a full-on brain crash—or one hell of an LSD trip. With that in mind: happy gawking!

Steam has more games for sale than shopping channels have knife sets. You can feel that in the quality, sure—but it also means some new releases are so weird they somehow circle back around to brilliant. Here are the strangest Steam oddities from calendar week 22 of 2026.

Congratulations On Your Purchase

congratulations on your purchase

  • Genre: Joke
  • Developer: Minimum Viable Prestige
  • Platforms: PC
  • Release date: May 28, 2026
  • Price: $999.99

So—got $1,000 lying around and absolutely no idea where to put it? Good news: developer Minimum Viable Prestige has a very specific suggestion. The studio has created a novelty money pit called Congratulations On Your Purchase. The genius bit: you hand over the requested grand and get almost nothing back. 🙂

Because this thing definitely isn’t a game. You walk down a red carpet in first person while virtual fans, paparazzi, and assorted hangers-on celebrate you for your purchase.

I suspect Congratulations On Your Purchase exists for two reasons:

  1. To see whether Steam actually lets this crap through
  2. To see whether someone is actually dumb enough to buy it

Well. Put it this way: do let me know if you ever walk that carpet. That would genuinely deserve a congratulatory article.

Benny & Nana's Barrel Adventure

benny nanas barrel adventure

  • Genre: Platforming
  • Developer: Ma Ma Software
  • Platforms: PC
  • Release date: May 28, 2026
  • Price: $4

For once, I can actually imagine where the basic idea came from: Super Mario Bros. 3—and/or platformers even older than Nintendo’s Yoshisaur. But what idea am I talking about?

Classic ship cannons that fire platforming heroes all over the place, of course. Benny & Nana's Barrel Adventure builds the whole game around that mechanic. In other words, the two main characters get around exclusively by cannon fire. Also important: they’re two cuddly monkeys, and you’re the one steering their fate.

So naturally, your little charges are chasing stolen coconuts. Toucans also appear to have declared war on Benny and Nana, because those feathered jerks seem to be the only enemies trying to stop the monkey duo. Which does suggest they might have stolen the coconuts. But I’d like to see the toucan that can fly off with a coconut. Or could there be such a thing as... the Greater Coconut-Hauling Toucan?

Touhou Yukkuri Mountain

touhou yukkuri mountain

  • Genre: Casual
  • Developer: BeXide Inc.
  • Platforms: PC, Mac
  • Release date: May 27, 2026
  • Price: $14.99

Does the name Suika Game ring a bell? It didn’t for me until a few minutes ago, but as the boss of Mainstream Outside, missing viral trends is basically in my job description. So my first thought when looking at Touhou Yukkuri Mountain was: "What? Why am I dropping perfectly round anime heads into a bowl? That’s wonderfully bizarre."

As it turns out, the whole thing is based on Suika Game. There, you drop fruit into a container; two matching fruits merge into the next-largest fruit. The goal is to score as high as possible without letting the container overflow. Touhou Yukkuri Mountain, meanwhile, drops disembodied Touhou heads into a bowl. They’re called "Yukkuri", come from an old Japanese Touhou meme, and look like someone turned well-known anime witches and shrine maidens into talking stress balls. Honestly, the whole thing looks delightfully unhinged.

It gets even louder because Reimu and Marisa—fans will know them—provide live commentary based on how you play. So you’ve got rolling anime heads on one side and chatty anime heads on the other. Man, I can feel my wallet trying to open itself. (Preemptively tosses five dollars into the traitor jar)

Drunk Parking

drunk parking

  • Genre: Action, Simulation
  • Developer: Vladyslav Kurhan
  • Platforms: PC
  • Release date: May 26, 2026
  • Price: $2

In Drunk Parking, you try to do exactly what the name suggests—just with a slightly more GTA-ish twist. So each level doesn’t start with catastrophic parking attempts; it ends with them.

Before that, you wobble unpredictably through textureless concrete jungles, dodge the police, and generally act like a menace. That earns you more cash, you see. Bad behavior comes in several flavors here; one of them involves pedestrians. 😉 (Could this game possibly be from these fine folks?)

Drunk Parking looks rougher than a pre-alpha build, but the store description and feature list make one thing clear: the developer is serious about it. Alongside increasingly chaotic levels with dynamic obstacles, there’s even a progression system with unlockable cars and upgrades. Well then: cheers!

I Need To Pay Rent

i need to pay rent

  • Genre: Casual, Physics
  • Developer: Jacob Hartin
  • Platforms: PC
  • Release date: May 26, 2026
  • Price: $1

Imagine you’re buried in debt and can’t pay your rent. What do you do? Beg your parents for money? Rob a bank? Cash in someone’s life insurance? Well, if Jacob Hartin—or rather his game I Need To Pay Rent—is to be believed, there are easier options. And no, getting a job isn’t one of them.

Just roll or fling your belongings out of the apartment door. The moment that junk lands outside, money comes in. Simple. Or not. Because I Need To Pay Rent is a physics-based game where you grab furniture, clocks, sacks, and whatever else with an invisible hand and shove them out the door. Every object is stubborn, and many of them are bigger than the exits, so you’ll spend plenty of time rolling, rotating, and pushing.

Against the clock, naturally. While you’re emptying the place, your expenses (for whatever reason) keep rising, and every item you throw outside helps keep your bank balance in the black. Drop into the red and it’s game over. What do we make of that? Personally, I think you could spend a dollar on worse things; for instance, a piggy bank that refuses coins but laughs at you every time you touch it.

Alex Nitschke

Alex Nitschke

I’ve been into video games since 1982, spending 12 of those years in professional games journalism. I’ve also been developing games since the early ’90s, starting with a humble C64. Outside of code and keyboards, I’ve been a musician since 1989. Man, I have no idea how I can still be alive...

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