
On May 31, Tomo: Endless Blue reached its $100,000 funding goal on Kickstarter—and by now, the creature-collecting sandbox has climbed to $183,462. For developer Onibi, that momentum comes with several new announcements: the game is not only getting a DRM-free PC option, but is also planned for Switch 2.
Some Kickstarter projects hit their funding goals absurdly fast. In games, the Pokémon-inspired Wonderful Neoran Valley was one of the quickest: after just 10 minutes, it had already reached its initial $100,000 target. After 20 minutes, the counter was even sitting at $200,000.
Tomo: Endless Blue, despite occupying similar creature-collector territory, cannot quite compete with that pace. According to the developers, though, it still crossed the same finish line after just 60 hours. That is a respectable result, and Onibi has now followed it up with several announcements.
A Steam version of Tomo: Endless Blue is already confirmed for PC. Now, a DRM-free alternative is planned as well, alongside versions for Mac and Linux. It is not yet clear which storefronts will carry the DRM-free build. GOG would make sense—Tomo already has a Dreamlist entry there—or possibly Itch.io.
Not confirmed yet, but very much planned, is a version for Nintendo’s Switch 2. Before Onibi can make that official, it still needs Nintendo’s approval. And honestly, the odds could be worse. After all, Tomo: Endless Blue would be far from the first game to wear its Nintendo inspirations on its sleeve and still make it onto Switch or Switch 2.
The developers seem pretty optimistic about it themselves, too, because they have already put together an announcement trailer for the Switch 2 version. You can watch it further down. At only 33 seconds, the video is not exactly packed to the gills, but it does show a few fresh snippets of gameplay.
Yep. True to its title, Onibi’s game takes place in the Endless Blue, an ocean realm full of mysterious islands and creatures called Tomo. The voxel-based world is procedurally generated, with exploration meant to be more than just background dressing. On the islands, you will find villages, quests, dungeons, and more than 150 Tomo creatures in total. Naturally, these battle-ready companions can also be caught, bred, and brought back to your own settlements.
Building plays a major role as well, especially since it is not limited to houses. Ships, vehicles, and other block-based constructions can also be pieced together—either solo in singleplayer or with friends in co-op multiplayer. Last but not least, there also appears to be a story, though the developers are not saying much about it yet. A press blurb merely mentioned “the hidden history of the Vagari.” So yes, consider us curious.
Side note: A Steam forum post has sparked some debate by framing expensive Kickstarter rewards as a problematic paywall for creatures. Since the exact reward texts cannot be clearly verified publicly, and Onibi describes Kickstarter-exclusive content as cosmetic, that accusation should be treated with caution for now.
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